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  • Mark-S
    Art

    Mark Stevenson

    All those bananas and barrels you collected as a kid? This man made ‘em. Another Rare veteran of more than two decades, Mark became lead artist working on the Donkey Kong Country series, continuing in this role for DK64 and Kameo.

  • Kev
    Art

    Kevin Bayliss

    This amber-maned testosterone machine is known not just for his ability to melt bean tins using just his magnificent tan, but also decades of classic game characters for the likes of Killer Instinct, Battletoads and Diddy Kong Racing. Kev is working on Yooka-Laylee.

  • Te-pixel1
    Communications

    Tegan Murdoch

    Tegan has an uncanny ability to predict upcoming game announcements and reveals. Her accuracy has spawned a theory that she’s an omnipresent hive-mind, her heart rooted firmly in a basement at Nintendo HQ.
  • Steve-H
    Art

    Steven Hurst

    Steve began creating backgrounds for the Donkey Kong Country series, before leading environment art for the Banjo Kazooie series, Grabbed by the Ghoulies, Viva Piñata & Kinect Sports.

  • Gary-T
    Animation

    Gary Talbot

    Talbot, another experienced artist of almost 20 years, is an animator by trade and has worked on the Banjo-Kazooie and Perfect Dark series of games. Apparently, he does all his motion capture without crash mats, because he’s well ‘ard.

  • Andy-1
    Production

    Andy Wilson

    Supreme scheduler Andy has produced more than 20 titles, including Banjo-Tooie, Conker’s Bad Fur Day and Jetpac Refuelled. He’s also both the second Andy AND Wilson on the team, which can’t be very good for our organisation, surely.

  • daley-1
    Design

    Daley Eve Johnson

    In the national census, Daley lists her religion as “Donkey Kong”. Every day she lights candles at Chris Sutherland’s feet, then sacrifices a small lock of Kev Bayliss’s hair in a ritual sacrifice designed to summon Steve Mayles from his hiding place underneath the stock cupboard desks.

  • Dean1
    Art

    Dean Wilson

    Dean’s worked as an artist on the likes of Kameo (and its canned sequel), the Kinect Sports series and the upcoming Sea of Thieves. However, he’s most famous for creating the Orange Pointlights in Glitterglaze Glacier, which he just can’t stop boasting to journalists about.

  • MicrosoftTeams-image-8GAV-B
    Design

    Gavin Price

    Gav joined the games industry in the N64 era and moved up the design ranks working on the Banjo Kazooie series, Grabbed by the Ghoulies, Viva Piñata & the Kinect Sports series. Starting off in Q&A during the late nineties guarantees that *almost* nobody has claimed more collectibles than him.

  • steveeeeee1-1
    Art

    Steve Mayles

    It’s fair to say that Steve Mayles is the ‘father’ of some the most beloved characters in gaming. During his 22-years at Rare Steve created iconic stars such as Banjo and Kazooie and the Donkey Kong Country series’ modern Kong family.

  • Jens
    Code

    Jens Restemeier

    Jens is the technical mastermind behind the Playtonic machine, channelling a decade of experience spent developing Rare’s internal technology and executing miracle handheld ports of the likes of Donkey Kong Country and DK Pilot.

  • Simon
    Code

    Simon Gerges

    Simon is an experienced engineer who has worked on the Banjo-Kazooie, Kameo and Kinect Sports series of games, as well as 2015’s Rare Replay compilation.

  • Steph
    Business Development

    Steph Darrah

    A master in the art of “the gab”, our resident friendly silver tongue brings a whole new meaning to “let me do the talking”. Thankfully she uses her powers for good, having once negotiated office doughnut prices, winning us a cheaper sweet treat.

  • dan
    Audio

    Dan Murdoch

    Dan – who joins from Rocksteady – claims to have studied classical music and composition before joining the games industry. Now he studies our classic burp and fart noises for Yooka-Laylee.

  • Matt
    Audio

    Matt Griffin

    Matt is known for making various Lego games noisy, from Marvel, to Batman. A streetwise sound designer, Griffin immediately signalled his cunning by opting to start during Yooka’s release week, smirking with satisfaction as he munched away at the launch day cake.

  • Gary-R
    Design

    Gary Richards

    In a previous life Gary lead design on a host of handheld classics, including the likes of Donkey Kong Land, Conker’s Pocket Tales, Sabre Wulf, Banjo Pilot and Viva Piñata: Pocket Paradise.

  • Lee
    QA

    Lee Jackson

    Lee’s testing CV includes Banjo-Kazooie: Nuts & Bolts and the Viva Piñata series. His day-to-day now includes sending us angry emails about the bugs we’ve made, thus ensuring that our final game is as polished as can be.

  • Chris-S
    Code

    Chris Sutherland

    With almost 30 years under his belt, Chris is one of the most experienced engineers around. The veteran – who is the voice of countless gaming heroes – was responsible for building the mechanics and feel of some of the generation’s biggest games.

  • James
    Code

    James Lawrence

    James started his career in 2004 as an engineer on Xbox 360 launch game Perfect Dark Zero, before eventually going on to work on the Viva Piñata games, Xbox Avatars and more. Don’t be deceived by his fresh face: James has seen things you wouldn’t believe…

  • MarkBoamMed-1
    Marketing

    Mark Boam

    Mark insists that the Tingle Tuner can be used to hone in on social media trends. We aren’t so sure, but we let him get on with his tingle-tuned video content creation anyway. A dad of twins, he’s perfectly primed to wrangle any buddy-duo!

  • Hamish
    Design

    Hamish Lockwood

    Young Lockwood is an Australian. He’s also done some game design, apparently, which includes building levels for a host of indie hits such as Stealth Inc and Mike Bithell’s Volume.

  • George
    Code

    George Williams

    We found George wandering around outside the studio, hyperventilating after he had run out of Mario Kart opponents to thrash. He demanded a worthy opponent, and since we couldn’t offer him one, we gave him a job instead.

  • Ed
    Art

    Ed Bryan

    Ed is the father of Jinjos and Mumbo Jumbo from the Banjo-Kazooie series. After taking a long break from working on games, Ed is back in action and bringing his red-headed flair to Playtonic HQ.

  • Chris-W
    Operations

    Chris Woods

    Chris joins fresh from a background in compliance for the erm, Ministry of Justice. These days he lays down the law in the Playtonic office, enforcing our strict kitchen rules and judging us with a menacing gaze whenever rubbish isn’t placed into the correctly labelled wastepaper bin.

  • Gaetan
    Art

    Gaetan Fillardet

    Gaetan is one of the youngest members of Playtonic. He brings a marriage of technical and artistic prowess that often leaves us scratching our heads. We don’t know how he does what he does, but we’re happy to cheer and clap along like delighted children at a magic show.

  • Justin
    Design

    Justin Cook

    Cook worked in testing on games such as Perfect Dark, Banjo-Tooie and Conker’s Bad Fur Day before going on to lead design on the Viva Piñata series, It’s Mr. Pants and more.

Back to all characters
Art

Mark Stevenson

All those bananas and barrels you collected as a kid? This man made ‘em. Another Rare veteran of more than two decades, Mark became lead artist working on the Donkey Kong Country series, continuing in this role for DK64 and Kameo.

Back to all characters
Back to all characters
Art

Kevin Bayliss

This amber-maned testosterone machine is known not just for his ability to melt bean tins using just his magnificent tan, but also decades of classic game characters for the likes of Killer Instinct, Battletoads and Diddy Kong Racing. Kev is working on Yooka-Laylee.

Back to all characters
Back to all characters
Communications

Tegan Murdoch

Tegan has an uncanny ability to predict upcoming game announcements and reveals. Her accuracy has spawned a theory that she’s an omnipresent hive-mind, her heart rooted firmly in a basement at Nintendo HQ.
Back to all characters
Back to all characters
Art

Steven Hurst

Steve began creating backgrounds for the Donkey Kong Country series, before leading environment art for the Banjo Kazooie series, Grabbed by the Ghoulies, Viva Piñata & Kinect Sports.

Back to all characters
Back to all characters
Animation

Gary Talbot

Talbot, another experienced artist of almost 20 years, is an animator by trade and has worked on the Banjo-Kazooie and Perfect Dark series of games. Apparently, he does all his motion capture without crash mats, because he’s well ‘ard.

Back to all characters
Back to all characters
Production

Andy Wilson

Supreme scheduler Andy has produced more than 20 titles, including Banjo-Tooie, Conker’s Bad Fur Day and Jetpac Refuelled. He’s also both the second Andy AND Wilson on the team, which can’t be very good for our organisation, surely.

Back to all characters
Back to all characters
Design

Daley Eve Johnson

In the national census, Daley lists her religion as “Donkey Kong”. Every day she lights candles at Chris Sutherland’s feet, then sacrifices a small lock of Kev Bayliss’s hair in a ritual sacrifice designed to summon Steve Mayles from his hiding place underneath the stock cupboard desks.

Back to all characters
Back to all characters
Art

Dean Wilson

Dean’s worked as an artist on the likes of Kameo (and its canned sequel), the Kinect Sports series and the upcoming Sea of Thieves. However, he’s most famous for creating the Orange Pointlights in Glitterglaze Glacier, which he just can’t stop boasting to journalists about.

Back to all characters
Back to all characters
Design

Gavin Price

Gav joined the games industry in the N64 era and moved up the design ranks working on the Banjo Kazooie series, Grabbed by the Ghoulies, Viva Piñata & the Kinect Sports series. Starting off in Q&A during the late nineties guarantees that *almost* nobody has claimed more collectibles than him.

Back to all characters
Back to all characters
Art

Steve Mayles

It’s fair to say that Steve Mayles is the ‘father’ of some the most beloved characters in gaming. During his 22-years at Rare Steve created iconic stars such as Banjo and Kazooie and the Donkey Kong Country series’ modern Kong family.

Back to all characters
Back to all characters
Code

Jens Restemeier

Jens is the technical mastermind behind the Playtonic machine, channelling a decade of experience spent developing Rare’s internal technology and executing miracle handheld ports of the likes of Donkey Kong Country and DK Pilot.

Back to all characters
Back to all characters
Code

Simon Gerges

Simon is an experienced engineer who has worked on the Banjo-Kazooie, Kameo and Kinect Sports series of games, as well as 2015’s Rare Replay compilation.

Back to all characters
Back to all characters
Business Development

Steph Darrah

A master in the art of “the gab”, our resident friendly silver tongue brings a whole new meaning to “let me do the talking”. Thankfully she uses her powers for good, having once negotiated office doughnut prices, winning us a cheaper sweet treat.

Back to all characters
Back to all characters
Audio

Dan Murdoch

Dan – who joins from Rocksteady – claims to have studied classical music and composition before joining the games industry. Now he studies our classic burp and fart noises for Yooka-Laylee.

Back to all characters
Back to all characters
Audio

Matt Griffin

Matt is known for making various Lego games noisy, from Marvel, to Batman. A streetwise sound designer, Griffin immediately signalled his cunning by opting to start during Yooka’s release week, smirking with satisfaction as he munched away at the launch day cake.

Back to all characters
Back to all characters
Design

Gary Richards

In a previous life Gary lead design on a host of handheld classics, including the likes of Donkey Kong Land, Conker’s Pocket Tales, Sabre Wulf, Banjo Pilot and Viva Piñata: Pocket Paradise.

Back to all characters
Back to all characters
QA

Lee Jackson

Lee’s testing CV includes Banjo-Kazooie: Nuts & Bolts and the Viva Piñata series. His day-to-day now includes sending us angry emails about the bugs we’ve made, thus ensuring that our final game is as polished as can be.

Back to all characters
Back to all characters
Code

Chris Sutherland

With almost 30 years under his belt, Chris is one of the most experienced engineers around. The veteran – who is the voice of countless gaming heroes – was responsible for building the mechanics and feel of some of the generation’s biggest games.

Back to all characters
Back to all characters
Code

James Lawrence

James started his career in 2004 as an engineer on Xbox 360 launch game Perfect Dark Zero, before eventually going on to work on the Viva Piñata games, Xbox Avatars and more. Don’t be deceived by his fresh face: James has seen things you wouldn’t believe…

Back to all characters
Back to all characters
Marketing

Mark Boam

Mark insists that the Tingle Tuner can be used to hone in on social media trends. We aren’t so sure, but we let him get on with his tingle-tuned video content creation anyway. A dad of twins, he’s perfectly primed to wrangle any buddy-duo!

Back to all characters
Back to all characters
Design

Hamish Lockwood

Young Lockwood is an Australian. He’s also done some game design, apparently, which includes building levels for a host of indie hits such as Stealth Inc and Mike Bithell’s Volume.

Back to all characters
Back to all characters
Code

George Williams

We found George wandering around outside the studio, hyperventilating after he had run out of Mario Kart opponents to thrash. He demanded a worthy opponent, and since we couldn’t offer him one, we gave him a job instead.

Back to all characters
Back to all characters
Art

Ed Bryan

Ed is the father of Jinjos and Mumbo Jumbo from the Banjo-Kazooie series. After taking a long break from working on games, Ed is back in action and bringing his red-headed flair to Playtonic HQ.

Back to all characters
Back to all characters
Operations

Chris Woods

Chris joins fresh from a background in compliance for the erm, Ministry of Justice. These days he lays down the law in the Playtonic office, enforcing our strict kitchen rules and judging us with a menacing gaze whenever rubbish isn’t placed into the correctly labelled wastepaper bin.

Back to all characters
Back to all characters
Art

Gaetan Fillardet

Gaetan is one of the youngest members of Playtonic. He brings a marriage of technical and artistic prowess that often leaves us scratching our heads. We don’t know how he does what he does, but we’re happy to cheer and clap along like delighted children at a magic show.

Back to all characters
Back to all characters
Design

Justin Cook

Cook worked in testing on games such as Perfect Dark, Banjo-Tooie and Conker’s Bad Fur Day before going on to lead design on the Viva Piñata series, It’s Mr. Pants and more.

Back to all characters