Yooka-Laylee and the Impossible Lair: State Changes

The state of this. Two whole weeks have passed since we released our State Changes trailer and we’re only just writing about it. In our defence, we triggered a real-world State Change and the version of this article that was posted on time got pushed into the future (now).

Now that’s out of the way, let’s get down to business!

In Yooka-Laylee and the Impossible Lair, you’ll find yourself doing loads of cool stuff in the Overworld. You’ll take on Pagie Challenges, start fires with your mouth, solve problems for crudely named characters and of course activate State Changes. State Changes are new yet familiar versions of levels.

Look at all that stuff going on.

They’re (allegedly) a bit like a particular plot point in Sabrina the Teenage Witch (the Nickelodeon one from back when you were a sprog) – every level (Spellman) has a twin. To access the second state of a level, you’ll have to do something fancy in the Overworld, be that putting a sentient pipe back together or finding a missing component for Dr Puzz.

Have a watch of the trailer if you haven’t already and check out State Changes in action:

State Changes: What the F.A.Q?

How many levels are there?

There are 20 levels, each with an alternative state, bringing the total to 40.

Do both states of a level have collectables?

Yep! You’ll have 5 T.W.I.T coins to nab, plus a Royal Beettalion Guard to rescue from each state.

Do both states have unique music?

Yep! Check out the state 1 and state 2 tracks for Factory Fright.

Can I undo a State Change?

Yep! You can easily switch back and forth between states.

How did Rampo get inside that cave?

Someone call security! The Yookapedia lot have breached the studio again!

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