Project Ukulele – Your questions answered!

How was your weekend? Get up to much? Our Saturday involved a three-hour train journey, hearty Full English, followed by an afternoon thoroughly enjoying studio GM Gavin break down, as his terrifying on-stage EGX Rezzed appearance loomed closer.

“Paarrrrp”
“Paarrrrp”

To be fair to Mr. Price, he put in a performance in the end – and only got through two of the nappies we packed in the Playtonic travel hamper. In comparison Mr. Sutherland was positively cocksure: these sorts of high-stake situations just don’t affect you when you’re the voice of Daniel Carrington, y’ know?

If you watched our little dev session (what else would you be up to on a Saturday evening?) you’ll have seen the first proper glimpse of our game Project Ukulele, along with confirmation that it’ll include 3D jumping, trinkets to collect and inanimate objects with big eye-balls on them.

Elsewhere in our talk we confirmed:

  • A Kickstarter in May to expand our vision for the game and bring it to multiple platforms.
  • Confirmation that our new worlds will not just unlock – but expand too!
  • The name of our new main collectible… Pagies!

You can watch the whole thing again via the EGX Rezzed YouTube channel and we’ve also uploaded some lovely desktop wallpaper versions of the first Project Ukulele images.

Project-Ukulele-Dev-screen2

 

With his bowels back to standard operating levels, we also managed to convince Mr. Price to supply this handy Project Ukulele FAQ. Enjoy.

Why Kickstarter?

“Ivory backscratchers. Also, we want to make this the best game it can possibly be, with the creative freedom to ensure that the final product is something we can all be proud of. Since our public unveiling the community has cranked up the pressure for us to deliver the best game of our careers (so far…) and this will help us do that. It’s also a great opportunity to build community and have fans get their hands on all the cool physical rewards they want (and can sell on eBay in a few years at inflated prices… everyone wins!)”

What kinds of tiers and rewards can we expect?

“That’s up to our fans as well as us, but a same day multiple platform release would be a great starting point so no one has to wait to play our game! In terms of rewards we could have books, limited editions, toys, clothing… We may even throw in some games as well.”

What happens if the Kickstarter fails?

“We’ll carry on making the game and release it when it’s ready. But the Kickstarter will help us add many features and platform versions – not to mention cool swag – that wouldn’t be possible otherwise.”

What can you tell us about the actual game, you information hoarder?

“There’s plenty of time to keep telling you more in the run up to our Kickstarter. The hype train is only just leaving the station as our fans keep saying! If you like our past work, the humour, style, challenging 3D platforming, helping out lots of mumbling NPC’s and collectively collecting collectibles then you’ll be in for a goggle-eyed treat!”

Which platforms will you release on?

“The ones our fans tell us to! Fans of our past work are all over the place and it’d be a shame to leave anyone out and we’d really not do that! We’re GAME developers, not SHAME developers (Note for our editor Andy Robinson – let’s trademark that one).”

Would you consider partnering with X publisher?

“Not right now. We’re just a team of developers who want to focus on making the game itself. There’s LOTS of other tasks that need doing in future and we want to be in full control! If someone wants to help out with the other tasks and also leave us be, we’ll think about it so long as it means the game gets even more focus from us!”

When will we see the bloody characters?!

“You’ve seen the eyes, what more do you need? The eyes are the portal to the soul, look deep in to them and you’ll learn everything about the characters! Apart from their physical form and potential for all new cool moves of course – you’ll see more of that come May!”