Making Friends

As you’ll already know if you’ve read trade mag MCV, Playtonic is exciting business types everywhere with the news that we’ve partnered with independent games label Team 17, which will assist with development of specific support areas of Yooka-Laylee.

Here’s why you should be doing the thumbs up emoji:

One of these logos was made in Powerpoint... can you guess which??

For Playtonic, it means that our team can now focus 100% on making Yooka-Laylee, without fussing over boring-but-necessary business stuff like certification, localisation and store management, while at the same time benefiting from the additional resources and vast experience of a seasoned games label.

For backers and fans, it means you’ll no doubt benefit via a much better game, not just thanks to Team 17’s vast experience in areas such as QA testing and publishing, but also due to the extra time our team will now spend creating, instead of filling in giant spread sheets.

In short, it’s a union that will allow Playtonic to focus on making the best game possible for backers and fans, while ensuring that we deliver on all of our Kickstarter promises.

To clarify on one point: there are still no plans currently for a physical release. Though Team 17 has plenty of experience in boxed retail, the plan today remains for Yooka-Laylee to launch as a digital game on consoles, PC and Mac. We’re committed to making the best game possible and currently focusing on digital gives us the best chance to do that.

To explain more, here’s smug-grinned creative lead Gavin Price with the nitty-gritty:

Gavin shows off his ninja window-minimising skills


Dear backers, friends and people who misspelled ‘platonic’ in Google search,

Playtonic was founded because our team wanted to create the kind of games we used to, in the way that we used to; in a small, collaborative team in an environment that breeds creativity. We believed these philosophies appealed not only to us, but also to you, the fans – and through your incredible support of our Kickstarter you proved that we were at least half-right.

Today we’re heads down, full of caffeine (and cake), totally focussed on delivering a game that lives up to your expectations and ticks every one of our Kickstarter promises. A quick look over my shoulder and I can see animations, characters, sprawling levels and new gameplay features flying in to the latest build… the pent-up passion from the whole team for this game is unstoppable, and we can’t wait to show you more of Yooka-Laylee in the future.

In order for the Playtonic team to continue concentrating 100% on delivering the best game possible, we’re excited to announce that we’ve partnered with independent games label Team17, who will handle the long list of support tasks we need as an independent developer.

From the start we said we’d welcome a partner that could genuinely improve the creation of Yooka-Laylee, but only if that relationship maintained our core principles and independence. Team 17 impressed us from day one with both its passion for the game (in fact, a lot of their staff are backers!) and its vast experience of collaborating with indie devs.

To clarify, this isn’t a traditional publisher deal: Team 17 understands what we want to achieve as a studio and has created a unique partnership with us. Team 17 will improve Yooka-Laylee in a myriad of ways, not least in expanded localisation (more languages!), QA testing, certification and store management – Basically, all the stuff that game creators don’t want to worry about.

Playtonic remains completely independent and owns everything we do – thanks to you – and we’re really, really proud to be able to say that our game is 100% funded via Kickstarter.

The whole team are chuffed to bits to have Team 17’s support. It’s taken lots of non-game dev pressure off our ageing, clicking shoulders (not a joke sadly) while Team 17 uses its expertise in other areas, including the various business necessities that indie studios traditionally struggle with.  Because let’s be honest; nobody wants Kev Bayliss searching for bugs all day, or Grant Kirkhope attempting to translate a joke into Portuguese – you want them focussed on creating a great game.

With the resources and expertise of a great partner behind us, we’re now more confident than ever that we can deliver Yooka-Laylee to backers and new fans alike on time and in the best possible shape it can be. If you have any questions about the announcement feel free to contact us on Twitter, email or via the forums – and thanks again for your support.

Gavin Price & The entire (still growing) Playtonic Team


PayPal: The Final Countdown

For those who still haven’t backed Yooka-Laylee and nabbed one of our coveted Kickstarter-only packages, you’ve got just a few days left to pledge via PayPal.

On Monday, August 3 at 5pm BST / 12pm EST we’ll officially slam the door shut on all pledges, and thus the doorway to our beautiful, exclusive backer club.

Everyone who backs via PayPal should receive a BackerKit email shortly after we pull up the funding doorbridge, allowing you to select your preferred formats and various reward specs. Once again, we advise that in order to make sure you have the best possible chance of receiving the email that you…

  • Ensure your email address is valid with Kickstarter or PayPal to ensure you receive the update from us via BackerKit in the coming days.
  • Did a friend back for you either on Kickstarter or PayPal? Make sure they are aware to look out for an email from BackerKit in future (e.g. so it doesn’t get mistaken for junk mail). If you wish, your friend will be able (via BackerKit) to amend their email address to yours to pass control of the reward to you.

If you’re an existing backer and you’ve still not received your BackerKit email, first check that your email is entered correctly in Kickstarter or PayPal, check your spam, then if you’ve still not received it visit this page to recover your login details.

Watch us on TV

This weekend Playtonic will feature in a special episode of UK TV show Video Game Nation, which you should definitely watch if you enjoy talking men fiddling with dev tools.

The episode will air on Saturday at 10am and is repeated on Sunday evening at 11.30pm. To watch, UK friends need to point their tellies at Freeview channel 46 or Sky channel 145. Here’s a video teaser: